Lesson Plan: Well-being Consequences of Food Consumption
Learning Goals
(by the end of the session, students will be able to...)
-
Explain the meaning of well-being
-
Analyse the determinants of well-being on a personal and group level
-
Evaluate the relationship between food and well-being
​
Summary of Tasks
Introduce the topic.
Activate students by brainstorming answers to the question: "What makes you feel good?".
Going deeper: in small groups, discuss the factors affecting well-being on a personal and group level. Create a table of components.
Using table from Task 2 and rank all food-related factors from one (low) to five (high)
Wrap-up, summary, share ideas with class (and online?) how to maintain well-being through food consumption
​Online learning materials (the resources for food habits or urban agriculture may be particularly helpful)
Word/Excel or equivalent (e.g. flipcharts)
-
RESPECT Serious Game
-
RESPECT Serious Game Implementation Plan
Resources
Estimated Time
Task
10 minutes
20 minutes
10 minutes
10 minutes
Whiteboard and markers/sticky notes (or online equivalent)
Assignment
Ask the students to play the game at home. The goal is to make food consumption choices that will enable them to collect as many well-being points as possible.
After they finish the game, ask them to prepare a presentation about their results.
​
Things to include in the presentation:
-
Which food-consuming fact they discovered while playing the game surprised them the most?
-
Do they apply some of their in-game choices in their real life? If not, are they willing to do so?
-
​
Or ask them to undertake one of the food habits, take a stance or experiments and challenges tasks, and report back on the outcomes.
