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Lesson Plan: Well-being Consequences of Fashion Choices

Learning Goals

(by the end of the session, students will be able to...)

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  • Explain the meaning of symbolic consumption

  • Critically discuss the relationship between materialism and well-being

  • Propose fashion-related actions to maintain personal and social well-being

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Summary of Tasks

Introduce the topic.

Activate students by creating a word cloud answering the question: "What makes you feel/look good?".

Going deeper: in small groups, discuss the factors affecting well-being, identity and belonging from Task 1 on a personal and group level. Create a table of components.

​Use the word cloud and table to propose actions to maintain personal and social well-being

Use resources from the website.

Online learning materials, (particularly this on materialism, perhaps start by watching the video), other internet sources footprint).

Online interactive learning materials

Resources

Estimated Time

Task

10 minutes

15 minutes

15 minutes

5 minutes

Share ideas with class

Wrap-up, summary

menti.com or equivalent

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https://www.mentimeter.com/ 

Assignment

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Ask the students to play the game at home. The goal is to make fashion consumption choices that will enable them to collect as many well-being points as possible.

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After they finish the game, ask them to prepare a presentation about their results.

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Things to include in the presentation:

  • Which fashion consuming fact they discovered while playing the game surprised them the most?

  • Do they apply some of their in-game choices in their real life? If not, are they willing to do so?

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Or ask them to undertake one of materialism, take a stance or experiments and challenge tasks, and report back on the outcomes.

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